In Sidibaba, players take on the role of
Sidibaba and his friends who are searching for hidden treasure in a
cave. One of the players (the moderator and also the Leader of the
thieves) has a map of the maze and helps guide the other players by
providing visions (using tiles) of what lies in front of Sidibaba and
his friends, such as a corridor with branching tunnels. After discussion
amongst themselves, the other players must decide which way to take,
and which of their special powers to use to move along the track; if
they cannot agree, then they must vote.
Unfortunately for the Sidibaba and his friends, the Leader of the
thieves (the game moderator) knows that Sidibaba and his friends are in
his cave and are after his treasure. Sidibaba and his friends win if
they manage to get the treasure and get out of the cave before their oil
lamps go out. The leader of the thieves wins if Sidibaba and his
friends don't get out of the caves in time, or when he manages to catch
Sidibaba and his friends when they don't have a spare oil lamp left. As a
result, each camp has its own objectives and its own mode of operation.