A game takes place over four centuries. Each player plays on average 5
to 7 turns per century. On each turn, players choose one of these
actions :
- Start a new building with his architect
- Complete part of a building
- Send a worker to a zone of influence
- Take a leader card
By contributing to the numerous buildings, players acquire influence
with the authorities of the time : religion, politics, commerce and
culture. Players also help build the famous Citadelle.
At the end of each century, there is a scoring round where players
get victory points for the workers they managed to send in the 5 zones
of influence. Québec introduces a unique and addictive majority rule. The player with the majority in a zone cascades
half of his workers by moving them to the next zone. Workers moved in
this way allow a player to score even more points. If a player still has
the majority in the next zone, his workers cascade again – a
potentially devastating ripple effect. This mechanism illustrates the
interrelationship between the great zones of influence. Players must not
only fight to get majorities, they must also erect the most prestigious
buildings.
The game ends after the fourth century. Players then receive points
for the buildings they completed. The player with the most points is
declared the winner.