The buildings in Meeple City are comprised of floor tiles and
meeples, with the meeples serving as pillars that support the floors.
Four wooden vehicles are on the ground in the eight neighborhoods in the
city. Each monster, which consists of a wooden paws disc and a wooden
body, starts in one corner of the game board. On a turn you take two
actions from four possibilities, repeating an action if desired:
Move: Pick up your monster body, flick the paws disc, then place the body back on the disc.
Demolish: If your paws are on the sidewalk surrounding a building,
you can pick up your monster body, drop it onto a building, then collect
any floors that have no meeples on them.
Toss a vehicle: If you're in a neighborhood with a vehicle, you can
pick up the vehicle, place it on your body, then flick the vehicle at a
building or another monster.
Breathe: Even while away from sidewalks with no vehicles, you can
cause destruction by placing your chin on your monster's body and
blowing across the board.
Monsters tend to be messy when obtaining meals, but if you knock
meeples off the city board, you might be punished for letting food go to
waste, costing you a tooth or letting other players take an additional
action. After your two actions, you can eat unprotected meeples on the
ground in your neighborhood, but you can eat only as many as the number
of teeth you have. If you knock another monster to the ground, you break
off one of its teeth, thereby keeping it from stealing your food!
Meeples come in six colors, with the colors representing different types
of inhabitants: blue (journalists), green (military), yellow (blondes),
grey (old people), red (heroes), and black (businessmen). For each set
of six you collect in your stomach, you score 10 points at game's end.
You score points for collecting floors and teeth, too, and you can also
score for achieving the goal on your character card.
In addition to the character card, each player has a power card and a
superpower card unique to his monster, with the former lasting the
entire game and the latter being a one-shot effect that's revealed only
upon use.