The Druid is schooled in Nature magic and is the
undisputed master of plants. She also favors the Water school, using it
to heal, restore, and grow her plants, as well as fight her enemies with
geyser like blasts of water or downpours of acid rain. She does not use
traditional spawnpoints; instead, her plants can spontaneously grow
quickly across the arena. She has a theme of slow, steady growth, that
accelerates her power quickly. She is the perfect Mage to use against a
turtler because you cannot leave her alone to grow unchecked for too
long.
The Necromancer is a dark, sinister Mage
who dabbles in the darkest of the black arts. His primary strengths lie
in the summoning of the undead. His Graveyard spawnpoint summons armies
of skeletons, zombies, and ghouls to do his bidding. His theme is a
relentless assault. His skeletons are fragile, but keep reassembling
themselves from a pile of bones to attack again! Zombies are slow, but
very difficult to "kill". Both of these creatures just keep coming!
Additionally, the Necromancer summons and controls evil spirits: ghosts
and wraiths. He has an affinity with death and disease, and can quickly
spread plagues across the arena.