Now you've taken to the high seas aboard The Crimson Drake, a sturdy
sailing vessel that the heroes you know and love use when their
adventures take them to sea. Join the crew in the Captain Whitehawk's
cabin for a pint and try to keep your sea legs!
- Captain Whitehawk: Captain Whitehawk is the
stalwart master of the Crimson Drake. She's a natural leader with years
of experience and a wit as sharp as her saber. She’ll take the crew to
hell and back for adventure and loot, and make damn sure they have a
roaring good time while they're at it.
- First Mate Remy: An elf from faraway lands,
Remy is an honor-bound swashbuckler who keeps the crew in line; he’ll be
the first to step in and break up a fight. The seasoned sailors know to
back down before they get on his bad side.
- Bryn the Boatswain: Bryn is tough as nails and
knows how to keep a ship afloat. When she's not making repairs or
loading provisions, she enjoys sparring with the crew… all of them… at
the same time...
- Tara the Navigator: Tara was born blind, but
with the gift of second sight. With her knack for seeing the future, she
is an invaluable, if unlikely, navigator for the Crimson Drake. After
predicting countless storms and monster attacks she has earned the trust
of Captain Whitehawk and her crew.
The Red Dragon Inn 4 includes a Sea Event Deck that provides a new way to play RDI.
Instead of the relative safety of the inn, players are now partying in
the Captain's cabin aboard the Crimson Drake – and because you're out on
an adventure, the party runs the risk of being interrupted by random
encounters. In game terms, at the start of the game you shuffle the Sea
Event Deck and place it in the middle of the table with two Progress
Counters on it. You then play RDI like normal, but at the end
of each player's turn, that player removes a Progress Counter from the
Sea Event Deck. When you remove the last Progress Counter, reveal the
top card and an Event takes place. The Sea Event Deck adds a new level
of complexity to the base game. Not only will you need to protect
yourself from the other players, as well as the Drink Deck, but you may
find yourself forced to defend against a Sea Event. You could even end
up working alongside other players to get a bonus from the various
Events you'll see throughout a game.
Integrates with: