In Quantum, each player is a fleet
commander from one of the four factions of humanity, struggling to
conquer a sector of space. Every die is a starship, with the value of
the die determining the movement of the ship, but also its combat power -
with low numbers more powerful. So a [ 6 ] is a quick but fragile Scout
and a [ 1 ] is a slow but mighty Battlestation.
Each type of ship also has a special power that can be used once per
turn: Destroyers can warp space to swap places with other dice and
Flagships can transport other ships. These powers can be used in
combination for devastating effects. You're not stuck with your starting
ships, however: using Quantum technology, you can spend actions to
transform (re-roll) your ships. Randomness plays a role in the game, but
only when you want: Quantum is very much a strategy game.
You win by constructing Quantum Cubes - massive planetary energy
extractors. Each time you build a new one, you can expand your fleet,
earn a new permanent ability, or take a one-time special move. The board
itself is made out of modular tiles, and you can play on one of the 30
layouts that come with the game or design your own. The ship powers,
player abilities, and board designs combine to create a limitless set of
possibilities for how to play and strategies for how to win.
With elegant mechanics, an infinity of scenarios, and easy-to-learn rules that lead to deep gameplay, Quantum is a one-of-a-kind game of space combat, strategy and colonization that will satisfy both hard-core and casual players.
Quantum won the 2012 Game Design Award at the IndieCade Festival of Independent Games, as a prototype game with the title Armada d6.