T.I.M.E. Stories offers a unique blend of role-playing and boardgaming experience. It is a decksploring game, and each deck of 120+ cards is a new story to explore. The players are agents in a futuristic TSA (Time Survey Agency) that detects time discrepancies and sends you on mission, usually to prevent temporal rifts. Each mission is different, being set in a different atmosphere and illustrated by a different artist, with each mission having a core mechanism that differs from the next. You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time... Time Stories is a decksploring game in which each deck makes anything possible!
The first expansion: The Marcy Case.
A little girl has gone missing and a sleepy American town is struggling
to deal with the loss. It's up to you and your team of Temporal Agents
to not only find the girl, but also combat a strange plague sweeping the
countryside. The Marcy Case is the first expansion to the
revolutionary, T.I.M.E. Stories system. Players will travel back to 1992
in an attempt to avert a crisis. Every move costs you time and time is
in short supply. If you can't solve this case before the clock ticks
down to zero you'll have to return to your starting point for another
attempt. The Marcy Case is a completely immersive adventure, where every
decision you make can be the difference between life or death!