| DESCRIPTION
The magic mountain stands alone, towering in eternal stillness over the lost plains. No noise, no voice, not even the rush of the wind can be heard there. Since time before legend, the mountain has been guarded by a banishing spell. Any normal mortal who comes too close is transformed into a statue, doomed to stand motionless at the foot of the mountain.
However, the most powerful magicians can overcome this spell. Once every 13 years, they use the power of the mountain to decide which of them is the most powerful. By rattling magical shakers, they can suppress the spell for a few moments, enough time for their apprentices to dash along part of the course around the mountain, before the spell once again steals the power of movement from them.
The magician whose apprentices first reach the safe haven of their home city at the foot of the mountain receives the greatest title that the magical world can bestow. For the next 13 years, they will be the one, true "Zapp Zerapp". |
COMPONENTS
1 game board
12 magical apprentices
13 shakers
13 stoppers
13 labels
about 100 magical stones
2 dice
| AWARDS |
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Spiel des Jahres
Finalist 2001 |
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