The game uses deck building in the context of a business simulation game: each player will start off with some money and inventory cards in the deck and a separate bank pile and supermarket area. In each turn, players would need to purchase inventory, stock up their supermarket, hire staff who bring their strengths into running the business and earn money by fulfilling customer demands.
The game introduces twists to the deck building mechanic where money would be return back to the supply when spent, staff cards that be used in two different ways and having to manage resources between their own deck, bank and supermarket. The game rewards players who knows how to best manage the constant flux of their decks, plan their turns and make the best use of the hand they are given.