| DESCRIPTION
The game is set in late pre-history, a time of transition when our distant ancestors, who had struggled and barely survived for ages in very small nomadic groups, began to feel their lives would be more secure and less arduous if they formed larger groups.
This led to the formation of the first villages. Clans has easy rules, but is very challenging. the players try to distribute their huts so they score often and large numbers. But they must keep their color secret from their opponents...
More information at Boardgamegeek |
COMPONENTS
1 game board
60 huts
5 secret clan cards
5 small scoring discs
12 village chips
1 set of rules
AWARDS
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Games Magazine GAMES 100, Best Abstract Strategy - 2004 |
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Spiel des Jahres, Finalist - 2003 |
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Deutscher SpielePreis, 3rd Place - 2003 |

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