Each player starts with a Fiefdom Management card, divided into 64
squares (49 of which can have tiles played on them. Into four of these
squares you deploy your Keep, in which you will put your fortification
of some sort, and your soldiers. Elsewhere in your land you deploy
assorted resource gatherers and buildings in an effort to grow, prosper,
and score victory points. Along the way there may be wars, invasions,
tournaments, taxes, and a lot of other nonsense. Eventually the game
ends and the player with the most victory points will be the winner.