Each player starts with a hand of one hunter, two wolves, three
rabbits, three carrots and one closed season/carrot. On a turn, each
player secretly chooses a card from his hand, then they reveal the cards
simultaneously. If someone played a "closed season" card, than all
hunters played are placed in the prey pile of those players. If not,
hunters each capture a wolf (starting with the "Hunt starts here" card
and going clockwise), place that card in their prey pile, then return
their hunter to their hand; any hunter that can't capture a wolf is
placed under its owner's hunting lodge (a play area in front of each
player).
If any wolves remain, they each capture a rabbit (again starting with
the "Hunt starts here" card and going clockwise) and are then placed in
the "easy prey" section of that player's hunting lodge; if a wolf
doesn't catch a rabbit, return it to its owner's hand. Rabbits are
handled the same as wolves, but they hunt carrots (and not themselves!),
moving to "easy prey" if they eat and returning to their owner's hand
otherwise. Cards in a player's "easy prey" section are captured before a
similar card played by that same player during the current turn; if a
card is not captured while in the "easy prey" section, it's moved to
that player's prey pile at the end of the next turn.
If everyone still has at least one card in hand, move the "Hunt
starts here" card one space clockwise and play another turn. If at least
one player has no cards in hand, each player scores their prey pile,
with hunters worth -4 points and all other cards worth 1-4 points.
Players then reclaim their cards and play another round. After four
complete rounds, the player with the most points wins.