Gameplay:
Players take turns using either 1 or 2 actions within 5-action
rounds. Once one player's actions are consumed for a round, the other
player(s) get to use any of their remaining 5 actions at once. Judicious
action management is key; if you budget your actions wisely, you can
play several actions in a row for game-winning combinations. The
available actions are:
- Add a tile to the Grid
- Move one of your tiles
- Refresh or flip a tile face up
- Shove a tile or column/row of tiles
- Activate an ability (the chosen tile turns face down; see below)
Characters/abilities
- Alien - The Alien uses her tractor beam to pull any tile in the Grid to a space that is adjacent to her.
- Monkey - The mischievous Monkey uses a banana peel to flip over all of the tiles it is touching.
- Ninja - The sneaky Ninja can move from his current spot to any other unoccupied space in the Grid.
- Pirate - The Pirate uses his trusty cannon to blast an adjacent tile to any unoccupied space in the Grid.
- Zombie - The Zombie can infect any adjacent tile. The infected tile
is removed from the Grid and replaced with a Zombie tile that has not
yet been added to the Grid. If all of the Zombie tiles have already been
added to the Grid, the Zombie may choose one adjacent tile and
deactivate it (that is, flip it face down).