In order to escape from Alcatraz, the
players need to complete six parts of a plan. Each part is a "pick-up
and deliver" task requiring specific items obtained in different parts
of the prison. Once each part of the plan is completed, every player but
the scapegoat moves a little closer to escaping, with the scapegoat
being voted on each round by all the players – most likely the player
who contributed the least to completing that particular task, but you
never know. Thus, you could say that Alcatraz is a cooperative game –
but with a twist.
You
don't want to be that guy. You don't "go all in," you don't always keep
your promises, and you don't do "what's best for the group." Instead,
you do everything you can to become indispensable, and "everything" is
literal here – even if it means stealing from, betraying, and
blackmailing other players.
The map of the prison constituting the play area
is generated randomly each game, providing high replayability. Alcatraz
is designed for 3-4 players, and due to its theme and complex gameplay
is best suited for mature players.